
Quick to Master: 1 extra feat at 1st level.
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Favored Class: Any
Sub-races available: Planetouched Races. (Requires an RP Rating of 30 to select)

Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.
Favored Class: Any
Sub-races available: Planetouched Races. (Requires an RP Rating of 30 to select)

+2 DEX, -2 CON
Favored Class: Wizard
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
Sub-races available: Moon Elf (default), Sun Elf, Wild Elf, Wood Elf, Drow, Planetouched Races. (Plane-touched requires an RP Rating of 30 to select)
Moon Elves
+2 DEX, -2 CON
Moon elves get no different bonuses than the default elven ones.
Sun Elves
INT +2, CON -2
Favored Class: Wizard
Wild Elves
DEX +2, INT -2
Favored Class: Sorcerer
Wood Elves
STR +2, DEX +2, CON -2, INT -2, CHA -2
Favored Class: Ranger

DEX +2, CON -2, INT +2, CHA +2
Alignment: Any Evil (Good aligned/Surface drow are not permitted on Arelith)
Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Favored Class: Cleric (female) or Wizard (male) ECL +2
Prerequisite: Elf base race, non-good alignment
Begins in Udos Dro'Xun, in the Underdark

STR -2, DEX +2, WIS +2, CHA -4
Hide +2
Saving Throw Bonus (Universal) +2
AC +4 vs. creatures except Giants
Darkvision
Spell-Like Abilities: 1/day Invisibility
Spell Resistance: 11+level (Capped at 32)
Favored Class: Wizard
ECL +3
Begins in Urblexis Grond, in the Underdark

STR -4, DEX +4, CHA +4
Hide +4, Move Silently +4
Spell Resistance
Favored Class: Druid
Prerequisites: Halfling base, RPR of 30, Neutral Good or True Neutral alignment.
ECL +2

Wis +2, Cha +2
Listen +2, Spot +2
Acid/Cold/Electric Resistance 5, Darkvision
Spell Like Ability: Light 1/day
Favored Class: Paladin
Prerequisites: Any Good or Neutral alignment, Medium size base class, Minimum RP rating of 30.
ECL: +1
Air Genasi
Dex +2, Int +2, Wis -2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.
Earth Genasi
Str +2, Con +2, Wis -2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.
Fire Genasi
Int +2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.
Water Genasi
Con +2, Cha -2
Darkvision, Immunity to Drown
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.

Dex +2, Int +2, Cha -2
Bluff +2, Hide +2
Cold/Electric/Fire Resistance 5
Spell Like Ability: Darkness 1/day
Favored Class: Rogue
Alignment Restrictions: Any Evil, Any Neutral.
ECL +1
Prerequistes: Minimum RP Rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.
|

+2 Dex, -2 Str
Small stature:
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
+4 size bonus to move silently checks.
Skill affinity (move silently): +2 racial bonus to move silently checks.
Skill affinity (listen): +2 racial bonus to listen checks.
Lucky: +1 luck bonus to all saving throws.
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
Good aim: +1 racial bonus to attack rolls made with throwing weapons.
Favored class: Rogue
Available Subraces: Lightfoot Halfling (default), Ghostwise Halfling, Strongheart Halfling, Fey, Goblin, Kobold
Lightfoot Halfling
Lightfoot Halflings get no additional bonuses.
Ghostwise Halfling
No Saving Throw Bonus
Favored Class: Barbarian
Strongheart Halfling
Extra Feat: Alertness, No Saving Throw Bonus
Favored Class: Rogue

STR -2, DEX +2, CHA -2
Listen +2, Move Silently +4, Spot +2
Darkvision
Favored Class: Rogue
Prerequisite: Base race Halfling
Begins in Urblexis Grond, in the Underdark

STR -4, DEX +2
Craft Trap +2, Listen +2, Spot +2
Darkvision
Favored Class: Sorcerer
Prerequisite: Halfling base race.
Begins in Urblexis Grond, in the Underdark

STR +2, CON +2, INT -2, CHA -2
Listen +2, Spot +2
Darkvision
Favored Class: Ranger
Prerequisite: Half-Orc base race, minimum RP rating of 20.
ECL +1
Begins in Urblexis Grond, in the Underdark

+2 Con, -2 Str
Small Stature
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
+4 size bonus to move silently checks.
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Concentration): +2 racial bonus to concentration checks.
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
Low-light Vision: Allows them to see better than normal in the dark.
Favored class: Wizard
Available Sub-races: Rock Gnome (default), Svirfneblin
Rock Gnomes
Rock Gnomes get no special bonuses.

+2 Con, -2 Cha
Favored class: Fighter
Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
Darkvision: Dwarves are able to see in the dark.
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Lore): +2 racial bonus to lore checks.
Available Sub-races: Gold Dwarf, Duergar
Gold Dwarves
DEX -2, CHA +2
Attack +1 vs. Aberrations
Favored Class: Fighter

CON +2, CHA -4
Listen +1, Move Silently +4, Spot +1
Darkvision, Poision Immunity, Paralisys Immunity
Spell-Like Abilities: 1/day Invisibility
Alignment Restriction: Neutral/Evil
Favored Class: Fighter
ECL +2
Prerequisite: Base race of Dwarf.
Begins in Urblexis Grond, in the Underdark

+2 Str, -2 Int, -2 Cha
Darkvision
Favored class: Barbarian
Sub-races Available: Gnoll, Orog

+2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis
Favored Class: Fighter
Prerequistes: Base race of Half-Orc
Begins in Urblexis Grond, in the Underdark |